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https://w.atwiki.jp/nofx_wayaku/pages/53.html
You've got the beauty, but that don't mean a thing 君は美人だ だけどそれは意味がない A bland reciprocation, but that dosen't bother me 退屈な応酬 だけどそんなことはどうだっていい You're happier with lights on underneath a darkened sky 暗い空の下でライトをつけて幸せそうだ Only in the spotlight can you tell me of your crimes スポットライトの中でだけ 君は自分の罪を語れる I understand the situation, but I can't 状況は理解しているけれど Seem to understand the motivations you once had かつて君が持っていた動機は理解できない I recall a message I once left behind a screen 昔スクリーンの後ろに残したメッセージを思い出す I was entranced, when you were never there for me 俺は魅了されていた 君はそこにいなかったのに You're draining, you're draining me, I'm not a tub 疲れたよ 君のせいで 俺はバスタブじゃない What ever happened to the girl I used to hold? 俺がよく抱きしめてた女の子はどこに行ったの? I held in such a high regard 君をとても尊敬してた Where is the girl who had it all? 全てを持っていた女の子はどこ? I used to think I wasn't worthy of your cause 俺は君に見合わない人間だと思ってた I used to feel so lucky 自分がとても幸運だと感じていたよ Until the day I felt a weakness in my arms 自分の腕に弱さを感じたその日までは I knew from where it had been coming それがどこから来たかはわかっていた You're bleeding, you're bleeding me, I can recall 血が出てるよ 君のせいで The passions you once had, where did they go? かつて君が持っていた情熱を思い出す それはどこに行っちまった? I knew a girl who had it all? 全てを持っていた女の子がいたはず I knew a girl where did she go? 俺が知ってる女の子 彼女はどこに行った?
https://w.atwiki.jp/voice2012/pages/183.html
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https://w.atwiki.jp/hanakochan/pages/17.html
海外版ネ実のようなサイトにこの件について禿ガルをやると投稿 トピックをみた外人の反応 ほぼ「禿ガルマジでいたwwwwワロスwwwwwwww」的なもの Thank you for the warning. Thank you for your effort in posting on an English forum to warn English players when English is not your first language. Thank you for showing us there are also friendly JP players who care about the NA community. ご苦労様でした 946 名前:既にその名前は使われています[sage] 投稿日:2009/11/14(土) 15 32 14 ID GV4tiQau ttp //www31.atwiki.jp/hanakochan/pages/17.html 既出だったらごめんな、ここなんだけど意訳。 「忠告どうもありがとう。 英語が母国語じゃないのに、こうしてここに投稿してくれた努力に感謝します。 そしてNAを気にかけてくれるフレンドリーなJPプレイヤーたちがいるということを 俺らに教えてくれたこともありがとう。”ご苦労様でした”」
https://w.atwiki.jp/tljtrans/pages/210.html
―and something that can knock someone out cold― Knock-U-Out, extra strength. Tossable or drinkable? I guess it needs to have some range. Excellent! One moment! I need something that ll make someone fall asleep. Something edible without flavour or smell― Sleeping potion I need to get hold of some kind of sleeping potion Bed-E-Bye, a perennial favourite of ours. One moment! Here you are. No charge, it s on the house! Giving There you go. Consider it a gift! That s perfect. Thank you. Apostle Alvane. What s brought you out of your sanctuary? A mission. A mission . I see. It must be quite a mission for the Council to have sent you all the way from Sadir. So, who do they want you to kill this time? Anyone I should know about? My mission is a matter of confidence between myself and the Emissary, Commander. Don t insult me, Alvane. I have the Emissary s ear and her utmost confidence. We re not in Sadir. Things are done differently here. Commander... Forgive me, Mistress. Did I speak out of order? After all, it s not like we don t already have many fine officers and agents here in Marcuria. The Apostle is here at the behest of the Six. We would do well to treat him with respect. Of course. And he s most welcome to our little...outpost of the Empire. Also, the Apostle appears...softhearted. He has never been this far from home. If he begins to empathise with these heathens... It was, Mistress. This is an impressive edifice. I ve been travelling. You? The same. I ve been back to Marcuria a few times, but I ve never stayed long. And a change of pace I got. I ve been to the four corners of the world, quite literally. How did you manage to escape the Tyren? Suspicious I m still not convinced Likewise. You don t seem particularly pleased to see me again. I m surprised, is all. Where have you been? Oh, here and there. I ve done a fair bit of travelling...well, more than a fair bit, to be honest. I ve rarely stayed in one place for more than a month. I guess I should ve been dead. When the Tyren invaded Marcuria, I was a drunken mess. It took me a few days to realise what was happening. But what about you? I figured you were long gone. Back in Stark, or...dead. I guess the Tyren invasion got me thinking about the world outside of Marcuria - and life outside of the bottle. You could call it an awakening of sorts. I reckon the invasion got me thinking about how much I hadn t seen and experienced. Besides, my head was stuck in the bottle, so time was ripe for a change of pace. So what are you doing at the Journeyman? So you ve been travelling for the past decade? Travels I m interested to find out where he s been Same as you. I ve been travelling. Hmm. You ve certainly changed. I guess we both have. Ten years is a long time. I got out, and after it was all over... Well, I was already walking, and I figured I might as well keep walking, see the world beyond the city. And the bottle. Blind luck! First off, stupid critters didn t find my house. And a couple of days later, a dingy passed by and I was spotted. The captain gave me passage all the way to Corescent. From there on out, I hitched a ride Sorry to give you the third degree, Brian, but I have my reasons for being cautious. Trust I guess he s not working for the Azadi Why do I have this feeling you re interrogating me? Because I am. I have to be careful, and bumping into you like this... It s easy to get paranoid and to be suspicious of coincidences. I don t believe in them. I used to think that fate and destiny was a load of hogwash. But I know better now. There s a reason we met today, April Ryan. But I don t think you have anything to worry about. If I m here for a reason, it s to help you. I understand. I don t believe in coincidences myself, and I m sure there s a good reason we ve bumped into each other like this. I have, and I intend to keep travelling for the next decade or two, as long as I have my health. This world is fascinating. Speaking of coincidences... Maybe you can help me with something. Help Maybe Westhouse could help me Absolutely. What do you need? There s something going on, something that may be affecting both worlds. Why, Ms Ryan, you seem to get drawn into these things every time. Can you be any more specific? It s more a feeling than anything else, so I need to confirm my suspicions...or, preferably, disprove them. Just revisiting old haunts...and hoping to score a cup of Benrime s mulled wine, of course. How about yourself? Same thing. I m in the city for only a few days. Even more fortuitous that we bumped into each other, then. You look so much better since the last time I met you. Younger, healthier, happier. I do feel fantastic. I was bitter and angry back then. Angry at myself, at being stuck in this world... Now, I don t see Arcadia as a prison anymore. I see it as an opportunity to grow, and learn, and experience. I d forgotten why I crossed the Divide in the first place. I wanted to go where few had gone, where there were still untrodden paths... Losing my home, being forced to run, it was certainly an awakening - and one I sorely needed. I need to speak with the Guardian. Who better to tell you if anything s happening with the Balance. So why not just Shift there? I can t. I don t― I ve lost the power to Shift. But it was never that easy to get to the Guardian s Realm in the first place. So to find the Guardian, I need a little help from someone else. The White Dragon. Ah, yes. I d imagine she could give you some pointers. The problem is, I don t know where to find her. She could be anywhere. Not so. I may know where to find her. I met a fellow traveller - a Dolmari from the Rose Court, actually - on a ship from Ge en to Irhad, not long ago. He told me he d been to the Dark People s library. Not many people are allowed there, and it was a great privilege. While he was there, however, he said that he was introduced to a pale, white haired woman who introduced herself as the White of the Draic Kin. Now, I don t know if she s still there, or how you ll get to the Dark People s City, but it should at least get you on the right path. It does. Thank you, Brian. This is very helpful. It was good seeing you again. Are you staying long? Time to head out Another week, perhaps. Enough time to visit friends and to pick up some things that I can t get elsewhere in this world. Then it s off to sea again. I ve been thinking about heading east, perhaps convincing a whalerider to take me along on a hunt. Sounds exciting. Take care, Brian. And you, Ms Ryan...April. So, child, did you find that person you were looking for last evening? Without proper authorisation, there is no way for our vessel to leave harbour. If we do anything to awake suspicion― I know, Chawan. It s just frustrating. The plan was for you to be halfway up the river already. We leave this afternoon. Everything is in order now. The soldiers will not delay us any further. I hope you re right. Everyone s waiting for the medicines and the― That girl, Zoë, I saw her! She s been taken by the Azadi! What? Where? To that place you told me about, Friar s Keep. Isn t that where the Azadi torture rebels? Why did they bring her there? Do you think she s going to tell on us? I don t think so. What would she tell them? She doesn t know anything about us. We need to help her. She has no one else. I know, I know. You don t have to tell me. What? You must be joking. You already have a mission, Brynn. A very important one. If you don t bring the supplies back to the swamp, people will die. Why is she being like this? Because she has much on her mind. I understand that you re upset, but this is not my fight. I know that now. Oh, because this Guardian person told you. Does he know everything? Maybe not, but he told me that my role in this thing is over, that I m free. So, what, you re just going to walk away? You re not going to help me? What am I supposed to do? You ll find out, I m sure. I know I did― Fine, yeah, God forbid you put yourself on the line again. Others helped me, yes, and they suffered for it. There s no justice in this universe. No matter how much you give, there s no guarantee you ll ever get anything back. That s no reason to give up. It s called having faith, April. You might want to try it out. That s... Look, Zoë, I ve told you everything I know. I ve helped you as much as I can. You re on your own now. I have others to take care of. Fine. If I have to do this on my own, I will. Crow― Ah, don t Crow me! You let that poor girl walk outta here! She needed your help! No, Crow, she doesn t. I spoke with the Guardian, and― The April Ryan I knew wouldn t be satisfied with saying I spoke with the Guardian . She would ve done everything she could to help her! Well, I m not the April Ryan you once knew. I m tired of being responsible for everyone. I m just tired. Well, too bad, cause the world won t wait around for you to feel untired. And if you re not going to help Zoë, then I certainly am. Crow―! Oh, forget it. What? Oh. No, I... No. What s the matter? You seem distracted. I m okay, Benrime. All right. Well, the day is getting on. If there s anything you need, come see me. Actually, Benrime, there is something. I m...confused. About what, child? I m not sure what to do, and I... I would appreciate your advice. I see. Well, child, I ll do the best I can, though I m no Wisewoman. What s wrong? I think something s going on, something potentially bad... Something involving the Balance between the twin worlds. Ah. Does this have anything to do with that nice young woman from Stark. Zoë, was it? It may. It does. But I can t tell you all the details. I don t even understand what s going on. I m just worried that I might be involved somehow. I see. And you would prefer not to be involved. I ve done my share for the Balance. And I have more pressing concerns. People depend on me. Yes, they do. But that is no excuse. I m not looking for excuses. I m looking for answers. I want to― I need to know what I m supposed to do this time. Such answers aren t always easy to come by, April. Often, we have to rely on faith alone to carry us through. Still... (Sighs) I understand that you want something more concrete than that, April. Very well. Here is my advice. I ve thought the same thing, but...it s impossible. I can t Shift anymore, and even if I could, the Guardian s Realm is closed to me. Maybe so, and maybe not. There is someone out there who might be able to help you. An old friend of yours. The White of the Draic Kin. The White Dragon. You re right. If anyone can help me contact the Guardian, it s her. But I don t know where she is. She vanished just after she was born. You are April Ryan. I m certain that someone in this city can help you locate her. Have faith in yourself and in the Balance. I had faith once, Benrime. Look where it got me. What s left of the person I used to be? Benrime? I need some food. My word, child! Are you so hungry that you have forgotten your manners? In this place we say please . Stay there! Do not make a move! Get him! You re under arrest! Submit or die! We caught this one, sir! The enemy s here! There are too many of them! Benrime Search the premises. Let no one leave. I ll take the second floor myself. But I m afraid we cannot take your word for it. What is your name? I ll give you one last chance to save your neck, witch. You will help me find someone, or you will die. And not just you. We will send the proprietor of this tavern to Sadir to stand trial for treason. As for your friends who just left harbour... Their ship will be boarded, and the supplies confiscated. Do you know how the Azadi punish smugglers? I have no quarrel with you or your compatriots. I seek only one person. The one my people call the Scorpion . The...Scorpion? What do you know of him? If I― If I tell you about the Scorpion, will you let us go? Benrime, me...the shipment. No. But if you lead me to the Scorpion, then yes, I will let you and your friends go. You ll have your food and medicine. Please― Leave the boat be, Azadi. Please. There are no weapons aboard. It poses no harm to your people. It s in your hands now. Very well. I will take you to...to the Scorpion, but only if you give me your word that you will harm no one else. You have my word. May the stars forgive me for what I am about to do... You may seek danger - even death - yourself, but do not forget that others rely on you. Uh-oh. What s happening? What did I do? It s like...like a million voices. Or...dreams. Trapped. Stored. I need to get this book returned to the library, but they ve closed off Cold Stone Gate for security reasons . Oh my. Even in Sadir, there s nothing that can compare to this. Why was it built so tall? You re asking the wrong man. I don t question the infinite wisdom of the Six. I have absolute faith in their decisions. Of course. As do we all. Go right inside, Apostle. The Emissary is expecting you. It s an honour to have you visit the frontier, Apostle. I hear the Six are planning a visit to Marcuria. I hope it s true. Are you hunting down the terrorists? If so, I m ready to serve under your command, Apostle! Most people in Marcuria are happy that we re here to protect them. Except for those filthy magicals, of course. Any word from Sadir, Apostle? This is my third winter here, and I miss home. It s good to have you join us here in the Goddessless east, Apostle! We are honoured to have you visit us. I trust your journey was comfortable? The Six will travel all the way from Sadir to be here for that momentous occasion...but I bore you. You already know this. They stand in the way of technological progress and spiritual enlightenment. They are only making it worse for the people they claim to protect. After all, we wish only for these heathens to be bathed in the purifying light of the Goddess, and to receive passage to Paradise. Instead, those bothersome few make life miserable for everyone. They seek liberty and democracy, but what we have given them is so much greater than that. Without us, they would not even have the city. We have given them peace, prosperity, and progress. What more could they ask for? He was just leaving. Thank you, Apostle. May the light of the Goddess illuminate your path. Thank you, Emissary. Apostle. Zoë, over here! Crow Hey! Over here! Good afternoon, young lady. Crow here tells me you re a friend of April Ryan. I...know her, yeah. I m Zoë Castillo. Brian Westhouse. You and April had a falling out? Of sorts. Look, I m sorry, but Crow told me you might be able to help. I might. What is it you need my help with? To get home, I guess. To... (Whispers) ...Stark. I figured as much. I m afraid I can t help you with that, Ms Castillo, but I know someone who might. What did he do? Carry someone up a hill? He didn t even crack a single joke to lighten the mood! No sense of humour whatsoever. Her name is the White Dragon. And from what I understand, Crow, you know where to find her. I do! I can be of assistance! Yes! Dragon? Like in...big, flying, fire-breathing lizard? More like skinny, pretty, with legs to kill for. I don t think she breathes fire, although she can get pretty fired up, if you know what I mean. Anyone? Anyone? Jeez. So where is she, this, um, this dragon person? In a library. It s where all the hot chicks go, apparently. She s in a place called the Dark People s City. Few know how to find it. It moves around with the ocean s currents. But Crow s just been there. Haven t you, Crow? Sure have. I spent several months there, learning the ancient art of sitting on my butt...feathers. And you know how to get back? Sort of-ish. I know the general direction. I remember the winds. They smelled like cinnamon and rose tea...wrapped in a fragrant bouquet of fresh bullmule excrement. But I can t point it out on a map, because maps just look like a confused monkey s scribblings to me. We won t have to take a boat. We ll fly. Uh-huh. I ll just wait here while the two of you grow some wings, shall I? Where we re going, Crow, we won t be needing wings. I m telling you, anything that flies without wings can t be trusted. It s against nature and all that s holy. Airship Your friend, he ll just lend it to us? He owes me a favour. Besides, NPS - that would be the Northlands Parcel Service - has just upgraded their airborne fleet. This baby... ...was one of the first they leased from the Azadi, seven years back, and even then she was getting on. So you re coming with us? Coming with you? Ha! Wouldn t miss it for the world, Ms Castillo! This is one adventure I m definitely looking forward to! Besides, you ll need me to fly her for you. She takes some getting used to. The new ones are faster, bigger, slicker. But she ll do just fine for our purposes. I don t know, I still don t trust a bird without wings. Delivery I ll just pretend I m making a delivery Delivery of what? Um...sheets. We do not issue sheets to our prisoners. It must be a mistake. Good day. Spare keys. We forge our own keys in the basement. You must have the wrong address. Good day. Delivery! I see. What are you delivering? Firewood. We use oil. Thank you. Please stop bothering me. Who is it? Prison inspection! Fake it I ll pretend I m here to inspect the facilities Prison inspection. Yeah. Prison inspection. This is Friar s Keep. One doesn t inspect Friar s Keep. You must have us confused with the city jail, over on Cold Stone. Good day. You ordered a sandwich? Did I place that order already? Never mind, Mr Beonon has, mmm, made it known to all and sundry that he s...peckish. And we can t let Mr Beonon s stomach stay empty, can we? No, no, no. Enter! Sorry, wrong door. Nothing This isn t the right approach Nothing. Sorry. Don t go causing any trouble now. We don t like trouble here at the Keep. Oh, and Mr Beonon guards the second floor. The food s for him. What― Who...what are you? I m a bird. Crow s the name. At your service, etcetera. You re Zoë, right? R-right. How did you... How did you know? Got a friend of yours outside. April. She sends her regards. We re breaking you out! Exciting stuff, isn t it? You can...talk. Just noticing that, huh? Right. You re from Stark. Talking bird s a big deal for you. Trust me, it really isn t. No? Nope. Of course, most birds don t speak a human language, but birdspeak is a lot more complicated. Most birdbrains can t hold both, so I ve specialised. The world s a lot less annoying now that I don t understand what all these birds are going on about all the time. So, what s the plan? The plan? I don t have a plan. I thought you were breaking me out! Don t shoot the messenger! I m just a messenger, see, and I don t want to get shot because of that whole messenger-thing. So what s the message? Oh! I forgot about the message. Well, April says, uh...she says... Um. She says, "keep that upper lip stiff, trooper!". What s the bloody racket? You re giving me a bloody headache! It s so dark in here, and I m, uh, feeling a bit claustrophobic. Really? That s what she said? No. No, I can t remember what she said. Point is, we re breaking you out! Shh, not so loud. They ll hear you. How do you plan to do that? Up here! That s where you come in. April needs you to use your investigative skills. In other words, it s your move, baby. Classa-what? I don t like enclosed spaces. Would you mind leaving the hatch open? It ll make me feel better. Oh, yeah? Is that right? Dearie me, we can t have you feeling bad, can we? After all, this ain t jail, it s a bloody holiday resort, innit? Please, I ll be...very grateful! Mrs Brytt has the day off, Mr Beonon. You ll just have to wait. Sir, can t we just order something in? Mmm, it ll have to come out of your salary, then, Mr Beonon. Our budget doesn t cover such...extravagances. Extravagances, my arse... Very well. I shall send for a sandwich, the cost of which will be, mmm, deducted from your next salary. Fine...sir. As long as I get some food. How grateful? I-I m not sure... How grateful do you― Will you sing me a song? A...song? Yeah. A jingle. A ditty. A rhythmic series of musical notes. Like me Mum used to. I...guess. I can do that. Yes. Yes, I can sing you a song. Later. Thanks ever so much. I ll just leave the hatch open then, shall I? And I ll come back later, right? For that ditty? Um. Yes. Yeah. (Humming) Dagdam Hey! Bloody hey! You re not supposed to be out here! You re a bloody prisoner, you! What―! ...g night, Mum... Hi. You must be Faith. I m Zoë. Playing. You ve been helping me, haven t you, Faith? The white lady told me to. Oh. What did the white lady say? She said to talk to you. Did she tell you that I had to save April Ryan? What does the white lady look like? She s all white. When did you last see her? She was here just before you. She was? What did she say? She said it s all fine. She said you did good. She said you saved April. That s what she said? That I saved April? Crow! Perfect. I need your help. Oh, it s always the same old song― What? I need to find someone who s locked up in that tower. You can help me. H-help you...? Really? Yes. Yes! Yes, I can! What do you need? There s a young woman in a cell somewhere in Friar s Keep. Her name s Zoë. She s got long, dark hair, and she probably looks completely lost. Sounds like someone I once knew. Tell her that I m― that we re here to break her out. But we need her help in order to do that. Got it. I won t let you down, April. Did you find her? I did, and she s doing fine. They haven t beheaded her yet. I think. No. Did she find anything in the cell we can use to get her out of there? I ll wait here while you put that oversized human brain to work. You know I ve been looking for you, don t you? Yes. Why me? Why did you talk to me, Faith? Because you re like me. Like you how? You dream like me. You mean dream things true? Yes. You re my sister. I m...what? I m your sister? Yes. You re my big sister. You mean because of the way we dream? No, because we re sisters. For real. Faith, this is very important. What makes you think we re sisters? I just know. And the white lady says so, too. We have the same mother. We...do? Faith... Um, I m sorry, but that s not possible. My mother died long before you were born. Uh-uh. No. Our mother isn t dead. And we are sisters. That s... That s impossible. It s true! I know! I m not lying! I believe you, Faith. Okay? I do believe you. It s just... I thought my mother was dead. Faith, why are you here? Because I don t have anywhere else to go. You can t stay here. You re hurting the world. I know. That s what the white lady said. But I don t know where to go. And...and... And I m scared, Zoë. I know. I would be, too. But sometimes we have to let go. Sometimes we just have to trust that things will be okay. Faith, you re not supposed to be here anymore. You re supposed to be...to be gone. I m supposed to be dead. No, you re not― (Beat) Yes. Yes, Faith. You re supposed to be dead. I know. But I don t want to go. I ll be alone. Maybe. Maybe not. I can t promise you anything, but I believe there s something better waiting for you. I have faith. You ll stay with me? I will. You won t have to be alone anymore. Frozen water! I haven t seen this before. You ll tire of it soon enough, Bael. It s almost like...like walking on clouds. Would you believe that some Eastlanders strap metal bars to their feet to make them glide on the ice? It looks ridiculous. I need you to do something for me, Crow. Can they reattach your head after cutting it off? The hatch in the door s open. Zoë says the door is locked from the outside with a metal bar. There s a guard, but he s not very attentive. Ask her to look around the cell, check the walls, the floor, the door, see if she can find a way to get out of there. I m counting on you, Crow. Right. So we need something to take care of that bolt, and something to get rid of the guard. Any ideas? Magic s always a good answer. You can t go wrong with magic. That s my final answer. Magic. Magic won t work inside Friar s Keep. The stone walls work as a sort of magical jammer...but potions would still work. That s chemistry, not magic. And I know where to get potions. Roper Klacks. Wait here, Crow. I need you to fly up there with these two potions. Can you do that? No problemo. That s what my talons are for. Just hand them over, and Crow s your man...bird. Birdman. Guybird. Whatever. I m that. I ll keep an eye on things while you re gone. I ll hold down the fort while you get the supplies. All-righty. I ll keep my eye on the tower, in case anything...happens. Just hand over those potions, and I ll deliver them to Zoë. I ll need to get my hands on some food before I can deliver it. Maybe Benrime can help me out? Is that a sandwich? Good, cause I m starving. This isn t for you, Crow. I need it to get into the prison. I ll watch the entrance while you charm your way into the heart of the enemy stronghold. Oh. Right. The classic Trojan sandwich. Good move, April. After all, that s how the Ayredeans conquered Eruden. With a sandwich? Not as such. They had this huge boat, which they filled with explosives, and then they tied this straw puppet in a dress with ginormous... Ahem. Uh. Nevermind. Quit teasing me with that sandwich. I m starving! Go make your delivery, already. Pardon, mistress. Do I...do I know you from somewhere? You are familiar to me. I don t think so. Who are you? I m Kian Alvane. I m an Azadi Apostle. I just arrived in the city. I have nothing to be ashamed of W-why are you telling me this? I... Honestly, mistress, I m not certain. It seemed the right thing to do. I m Kian. I m new to the city. Cover I should not reveal myself, but nor should I lie My name is Kian. I m from the Southlands, and I m in Marcuria on business. For all I know, she could be a rebel spy You re Azadi, aren t you? Why do you say that? Because you look and talk like one of them. You re lying. You re one of them. You re Azadi. What makes you say that? You look and talk like one. What I think of your people? I find you Azadi arrogant and full of yourselves. You believe you have a right to impose your politics and religion on others. And you actually have the audacity to believe that we should be grateful for that. I don t. They are arrogant and full of themselves. It sounds like you do not think much of the Azadi. And, what s worse, they actually believe we should be grateful for it. Perhaps I simply wanted to speak with someone who is not Azadi, to find out what you truly think of my people. They believe they have a right to impose their politics and religion on others, and they even believe that we should be grateful for it. Charity and good will ? Is that what they call a military occupation these days? It sounds like you don t much care for the Azadi. I don t. They are an arrogant people, and they are full of themselves. They believe they have a divine obligation to impose their politics and religion on us. Oh. Uh, well, there s a couple of really good taverns inside Oldtown...I mean, the ghetto. Well, you don t want to go anywhere near the South Gate. The few places that are still open down here are expensive and bad. There s this place up on Burrow Crook called the Riverwood Tavern that serves the best roasted gipa in town. It s worth checking out. I was only wondering if you know of any place to buy hot food nearby. I m new to this city, and― There are plenty of places nearby. I m sure you can find one on your own. And if you head further up that way, and you re in the mood for a good ale, the Journeyma― Actually, no, forget that. It s closed. I appreciate your help. But if you head up Ayrede Avenue towards the tower, I m sure you ll find somewhere to take your lunch. Thank you, mistress. Thank you, mistress. I apologise again for the imposition. You are correct in your assumptions. I am Azadi. Well, don t expect me to apologise for telling you how I feel. I do not. I appreciate your honesty, though I disagree with your views. Don’t mistake gratitude for love, Azadi. A lot of people were grateful that you liberated Marcuria from the Tyren hordes. So sure, there are those who are grateful, and those who have gained a lot from your presence here. Ask those who ve had their homes raided and destroyed because they weren t born human, because they practised magic, or because they didn t worship your goddess. Ask the Dolmari or the Zhid about being forced to relocate and live inside the walls of the ghetto while they await an uncertain fate. Do you think they will sing your praises? Do you think they ve bought into the whole charity and good will song and dance? You came here under the pretence of liberating us, but instead you ve imprisoned us. You ve taken our sovereignty and you ve taken our faith. You re even trying to take our individuality away. You want to make us into you. Wait. I still...feel that I know you from somewhere. That s impossible. We re from very different worlds...in more ways than you can possibly imagine. Maybe I could learn about your world, and you about mine. Perhaps you could show me this ghetto from your perspective, and explain to me how your people have suffered under our rule. You don t understand. It s impossible. And it s too late. We can t come to an understanding . We re enemies. How can we be enemies when we have just met? I don t― I really have to go. I don t know if this ll help, but it s a start. It s locked, and even if I could reach it, I wouldn t be able to move it...but maybe you or April can figure something out? I got the guard to leave the hatch in the door open, and I can see the bar that keeps the door bolted. That s what we re here for, figuring things out. Also rescuing you, of course. For me, it s mostly that last one. Not so much the former. Anyways, I ll fly down and tell April. She ll know what to do, I m sure. She s the brains of the outfit. Also the brawns. I m just the wings and the beak. I come bearing gifts! April got her hands on some potions that might be of use to you. This one melts metal, apparently. Careful, you don t want to spill that on the floor. Or, you know, your hands. So I pour this on the bolt? I guess so. What do I know? Birds don t have any use for chemistry. Then there s this one... What s this for? It s a knock-out bomb. You toss it, it breaks, smoke comes out, people fall over. That sort of thing. Real popular with the kids, for some reason. Okay. For the guard. So I just toss it at his feet, and he ll be knocked out? Will he get hurt? Eh. He might wake up with a headache. Just remember that he would cut your head off without a moment s hesitation. And only the strongest myrshnik survive. Right. I ll get to it. Wish me luck, Crow. Will do. But I ll keep it inside, just in case a luckwod is lurking somewhere in the shadows. Nasty things. They ll pounce on anyone who wins the lottery. So I just pour this on the metal, right? That s what the cryptic inscription says, yes. It worked! The bolt melted like butter. That was some strong stuff. I know. I could smell the acid all the way over here. Now I need to take care of that creepy guard. Remember that you only have one chance. If you screw this up, you might end up having your head chopped off and buried in an unmarked grave. Thanks, Crow. Anytime, Zoë! I have to go take care of that guard. Don t miss. Thanks for the tip, Crow. The guard s out cold. The bomb worked perfectly. He ll be visiting with Lady Snooze for a few hours. Plenty of time to get out of here. What do I do now? What, we re not done? Crow...we re still inside the prison. Right. I forgot. I guess you need to do some scouting, get the lay of the land and find― The lay of the land! That s just unbelievably funny! The lay of the land . I never thought about that before. Wait, I need to write this down somewh― Crow. Please try to focus. Oh. Yeah. Everyone keeps telling me that, for some reason. Right, so you need to do some scouting. Try and see if there s a way out of this joint. If you come up with anything, let me know, and I ll tell April. I heard something that could be of use. Find anything? No, not yet. I ll keep looking around. Righty-ho. I ll be here. There s another guard between this floor and the bottom floor, and he just ordered a sandwich. Ah, the classic caper á la cuisine . The what? Oh, uh, I thought we were doing a thing now. I was just making stuff up. Sorry. I don t know if that information will be helpful or not, but I ll let April figure that part out. Stay brave! We re not giving up until you re safely out of here! Or, dead! Please, mistress, I wish you no harm. You spoke to me with honesty back in Marcuria, and I... I respect that. Others are grateful for what you ve brought with you. Technology, airships, exotic goods, increased trade. So what the hell are you doing here? If you brought soldiers with you... There are civilians here, women and children. No, I did not bring any soliders. I am alone. But we do so with steel and blood instead of sermons. With swift death instead of compassion and love. We are the last resort. And we are feared. I have never before doubted the righteousness of my mission. The Goddess is the one true deity, and we must allow her light to shine in the darkest of places. But the things I have seen in my brief time here in the Northlands...
https://w.atwiki.jp/akb48otoge/pages/165.html
メンバー名 衣装名 レアリティ 属性 パフォーマンス(初期) パフォーマンス(最大) メンタル(初期) メンタル(最大) スキル 松井 珠理奈 Passion For You.ver 4 紫 13240 26045 100 400 熱気の交響 松井 珠理奈 Passion For You.ver(帽子) 5 紫 24454 45319 100 520 熱烈の交響 渡辺 美優紀 Passion For You.ver 4 紫 13627 24473 100 400 熱気の刹那 渡辺 美優紀 Passion For You.ver(帽子) 5 紫 23377 44332 100 520 熱烈の刹那 大場 美奈 Passion For You.ver 4 紫 12172 27113 100 400 熱気の瞬き 大場 美奈 Passion For You.ver(帽子) 5 紫 24405 44493 100 520 熱烈の瞬き 佐藤 すみれ Passion For You.ver 4 紫 12429 25763 100 400 熱気の瞬間 佐藤 すみれ Passion For You.ver(帽子) 5 紫 23171 44525 100 520 熱烈の瞬間 山内 鈴蘭 Passion For You.ver 4 紫 13313 26208 100 400 熱気の一時 山内 鈴蘭 Passion For You.ver(帽子) 5 紫 26975 44835 100 520 熱烈の一時 古畑 奈和 Passion For You.ver 4 紫 12368 27042 100 400 熱気の歌声 古畑 奈和 Passion For You.ver(帽子) 5 紫 26832 45605 100 520 熱烈の歌声 松井 玲奈 Passion For You.ver 4 紫 13293 25043 100 400 熱気の鼓動 松井 玲奈 Passion For You.ver(帽子) 5 紫 24415 45878 100 520 熱烈の鼓動 須田 亜香里 Passion For You.ver 4 紫 12814 26046 100 400 熱気の音 須田 亜香里 Passion For You.ver(帽子) 5 紫 24365 45620 100 520 熱烈の音 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https://w.atwiki.jp/proko_translation/pages/64.html
How to Draw HANDS - Details for Realistic Hands! 手の描き方 - 写実的な手のための細部 https //www.youtube.com/watch?v=a4qR2J5EL9M http //www.proko.com/how-to-draw-hands-details-for-realistic-hands/ Hey, you made it to Part 2 of the Proko Hand Drawing Master Superclass of Glory and..Awesome. こんにちは。 皆さんは栄光ある最高のProko手の描き方教室に進みました。 In previous lessons I covered the bones, muscles and tendons of the hand. 前回のレッスンでは、私は、 手の骨と筋肉と腱について触れました。 But even knowing all that anatomy is not enough. しかし解剖学について理解しているだけでは十分ではありません。 The hand has lots of layers and details that we ll cover in this lesson. 手は、このレッスンでカバーする たくさんの層と細部を持っています。 This will help us get a more realistic result. それがより現実的な表現の助けになります。 Fingernails can define the perspective. 指の爪は、透視図法を定義付けます。 Skin folds can create realism and enhance the gesture. 皮膚の折り目は、リアリズムを作り出しとジェスチャーを高めます。 Fat pads are soft and squishy and they react to the hand s movements. 脂肪体は柔らかく それらは手の動きを反映させます。 So, let s learn the surface details of the hand and how to use them. では、手の表面の細部とそれらをどう使うかを学びましょう。 Fat 脂肪 Let s start with the fat. 脂肪から始めましょう。 There are numerous fat pads along the palm side of the hand. 手のひら側に沿って、たくさんの脂肪体が存在します。 These pads are soft, round, and add thickness to the hand. それらの詰め物は柔らかく丸みを帯び、手に厚みを与えています。 They cushion your bones so they aren t grinding into everything you touch. それらの脂肪は皆さんの骨を衝撃からやわらげていますので、 皆さんが触れるものを骨ですりつぶしたりはしません。 Their malleability helps the hand get a good grip on stuff. 脂肪の詰め物の柔軟さによって 物をつかみやすくなっています。 Fat covers pretty much the whole palm, but it s not an even distribution. 脂肪は、手のひら全体の大部分を覆っていますが、 しかし、均等に分布してはいません。 There are three key fat pads on the palm. 三つの鍵となる手のひらの脂肪体があります。 Two sit on top of the muscle masses, and blend out their inner edges. 二つは、筋肉の量感のてっぺんに位置しており、 筋肉の内側の境界線をなめらかにならしています。 With the addition of this horizontal pad at the base of the fingers, we get a donut. 指の付け根にこの水平の詰め物が加えられたことで、 ドーナッツのようになっています。 A weird square donut with a triangular hole. 三角形の穴の開いた四角形の変わったドーナッツです。 Ok, bad analogy.. あまりいい例えでは無いかもしれませんね。 Anyway, there s an indent in the center of your palm, which is helpful for gripping stuff and grabbing a soda. ともかく、皆さんの手のひらの中央にくぼみがありますが、 物やソーダを掴むのに役立ちます。 !--ここから有料-- !--ここまで-- (Punyesh Kumarの質問 私は小枝のようなものではなく肉付きの良い指を描くことに 苦労しています) If you want to draw more interesting fingers, this part s for you! もし、皆さんがより興味深い指を描きたいと思っているのなら、 このパートはそんな皆さんのためのものです! First, a hot tip for drawing the overall shape of the finger contrast straight lines and curved lines. 最初に、 指全体の形を描くためのアツいコツです。 まっすぐな線と曲線の対比です。 Your fingers are cushioned by soft fat pads on the palm side, so draw this side with convex curves and soft forms that pinch when the knuckles flex. 皆さんの指は、手のひら側に於いて 脂肪の詰め物によって柔らかくなっています。 ですので、手のひら側では ナックルが屈曲する時ぎゅっと縮むような 凸型でやわらかな形を描きましょう。 The dorsal side is just bone and tendon. 背面は、単に骨と腱です。 Use straight lines, flatter planes and sharper corners to represent the hard bones. 硬い骨を表現するために、 直線、平らな面、鋭い角を使いましょう。 Just by contrasting straights and curves, even a simple cartoon can explain the anatomy of the hand. 単に直線と曲線を対比するだけで、 素朴な漫画絵でさえも手を解剖学的に描くことができます。 !--ここから有料-- !--ここまで-- In a straight finger, the fat pads on the palm side are stretched out and not as curvy. まっすぐに伸ばした指に於いては、 手のひら側の脂肪の詰め物は、 伸ばされそれほどカーブを描いてはいません。 Yet the skin on the knuckles is compressed and has a lot of wrinkles. 一方でナックルの皮膚は圧縮され多くの皺が発生しています。 When the fingers bend, the fat pads on the palm side compress and get really curvy. 指を曲げたとき、 手のひら側の脂肪の詰め物は圧縮されとても曲線的になります。 Notice how the creases point in the direction of the knuckle. この時皺がナックルの方を指していることに注目してください。 The skin on the knuckles stretches and reveals the boney structures underneath. ナックルの上の皮膚は延ばされ、 下層にある骨の構造があらわになります。 Now, let s really look at those fat pads. さて、これらの脂肪の詰め物を真剣に見てください。 Each finger segment has a unique shape. 個々の指の区切りはそれぞれ個別の形を持っています。 In general, you don t want to draw the same kind of shape over and over again. 一般的に、 皆さんは、同じ形のものを何回も何回も描きたくはないでしょう。 It doesn t look organic and interesting like the human body should; it looks artificial and fake. 同じ形の連なりを描いてしまうのは 生物らしくなく、人体のあるべき形ほどには面白くありません。 それは人工的で嘘っぽく見えてしまいます。 So, we want to find the nuanced differences between the finger joints, and take advantage of it in our drawings. ですので、我々は、指の関節同士の微妙な違いを見つけたいし、 それを我々のドローイングに上手く活かしたいわけです。 I m starting with the gesture of the finger. 私は、まず指のジェスチャーから始めます。 A subtle s-curve that tapers thinner towards the tip. 先端に向かって先細りになるわずかなSカーブです。 The proximal segment is the roundest and you can draw it just like that, with a pot belly. 身体に近いほうの区切りは最も丸みを帯び、 皆さんは単に、太鼓腹のように描くことができます。 The middle section is the flattest of the three, so we can draw it a bit straighter. 真ん中の区切りは、三つの区切りの中に於いて最も平らであり、 ですので我々はいくらかまっすぐに描くことができます。 Imagine you ve got three people you have to fit in the back of a car. 車の後部座席に三人の人物を座らせることを想像してみてください。 The middle guy is gonna get squished, so you want someone skinny who can make room for the others. 真ん中の人物は押しつぶされます。 ですので、ほかの人物の座る余地のためにやせた人物が欲しくなるでしょう。 The fingertip is upswept, and we can draw it like a wedge shape. 指先は上向きに反っており、 楔形のように描くことができます。 You might even see an upward angle on the top plane as if the joint is bending back a bit. 皆さんは、あたかも関節が後ろに反ったような てっぺんの平面の上向きの角度を見ることがあるかもしれません。 The thumb is an exaggerated version of the upward facing wedge shape. 親指は、上向きの楔形の誇張されたバージョンです。 Steve Huston shows it as a dog head. Steve Hustonはこれを犬の頭として表現しました。 !--ここから有料-- !--ここまで-- Skin creases and folds 皮膚の皺とひだ Which brings us to the skin creases and folds. これらのことが我々を皮膚の皺とひだに導きました。 Imagine a piece of paper; when you bend it, you can straighten it out later, but there s still a fold marked on the page. 一枚の紙を想像してみてください。 それを折り曲げ、その後再びまっすぐにしたとします。 しかし、表面には折り目が残ったままです。 The creases on the hand and wrist tell you its history, and where it bends. 手と手首の皺は、皆さんにその歴史と曲がる位置を教えてくれます。 Most joints on your body have corresponding creases. 皆さんの体のほとんどの関節は、対応する皺を持っています。 Lines wrapping around each finger joint and even "bracelet lines" at the wrist. 各々の指の関節の周りを包んでいる線と、 手首の"ブレスレット線"。 The back of the fingers follow this pattern the distal joint can be simplified to a single, straight line. 指の背面もこのパターンを追います。 末梢の関節は一本のまっすぐな線に単純化できます。 The middle joint has a spiral pattern. 真ん中の関節は渦巻き型です。 You can usually find 3 main lines to represent it, a mix of straight and round. 皆さんはそれを表現する三つの主な線を見つけることができます。 直線と曲線の混在です。 You ll see really subtle creases on the proximal knuckles, but nothing serious. 皆さんは近位のナックルにわずかな皺を見ることができますが、 そこまで真剣にならなくてもよいでしょう。 On the palm-side, the distal joint is basically a single, straight crease. 手のひら側では、 遠位の関節は基本的に一本のまっすぐな皺です。 The middle joint has an oval shape, with two round creases. 中心の関節は、卵型で丸みを帯びた皺です。 Try partially bending your fingers and observe how the skin bunches up. 部分的に皆さんの指を曲げ、 どのように皮膚が一団になるか観察してみてください。 It bunches up the most at this middle joint, so there s a double-fold. 皮膚は中心の関節で最も一団になる傾向があります。 よって、そこにおいては二重の折り重なりになります。 You see that same oval design in the proximal joint for the middle and ring fingers, but interestingly, the index and pinky only have a single straight line. 皆さんは、中指と薬指の近位の関節に於いて、 おなじ卵型のデザインを見るでしょう。 しかし、興味深いことに、 人差し指と小指では、まっすぐな一本の線になっています。 Anyway, you don t have to memorize this stuff. ともかく、皆さんはこの事項を覚える必要はありません。 Now that you know what to look for, you can always use your own fingers to refresh your memory. 皆さんは、何を探すべきか理解したはずですので、 皆さん自身の指を使って皆さんの記憶をよみがえらせることができます。 The thumb might have a little variety. 親指については、いくつかの多様性があります。 You ll have one or two creases around the first knuckle. 最初のナックルの周りに、一つもしくは二つの皺があります。 And one or two around the base, called the family ring in palm reading. そして根元に一つもしくは二つの皺があります。 手相ではファミリーリングと呼ばれています。 Perhaps the most famous kind of hand crease, known to predict your future, are the palm folds. おそらく手の皺で元も有名なのは 手のひら側の運命線でしょう。 This curvey one here is called the life line in palm reading. この曲がった皺は、手相では生命線と呼ばれています。 When the thumb opposes the palm, that thumb muscle mass pinches against the palm and we get a crease along its base. 親指が手のひらに対立しているとき、 その親指の筋肉の量感は手のひらに対して押しつぶされ、 その根元に皺が発生します。 These other two folds, the heart and head lines are caused by the fingers flexing to squeeze the palm. これらの二つのその他の皺、 感情線と頭脳線は、手のひらをぎゅっと絞るために 複数の指が屈曲することで起こります。 That s some major pinching action in the skin and fat. これが、皮膚と脂肪に於いてのいくつかの主要な押しつぶす動きです。 There s more room for the skin down here at the hypothenar eminence and a lot less room up at the index finger, so these 3 creases will radiate outward. 小指球の辺りに於いて、 ここの下で皮膚が余っており 人差し指のあたりに於いてはよりあまりは少なく よって、これらの三つの皺(感情、頭脳、生命)は 外側へ放射状に広がるでしょう。 One at the border of the knuckle fat pads, another wrapping around the thumb mass, and one between them. 一つはナックル脂肪パッドの境界線で、 もう一つは親指の量感を包んでおり、 そしてその間の一つです。 You ll see some vertical folds such as the lines of health and fate, but they ll be more subtle than the first 3. 皆さんは、健康線や運命線のようないくつかの垂直のひだを 見るかもしれません。 しかし、それらは最初の三つより微細なものです。 The exact length and curvature of all these lines varies. これらの線の長さや曲がり具合には多様性があります。 You might be missing one; it doesn t mean you don t have a fate if you can t find your fate line. 皆さんにはこれらのうちの一つが欠けていたり するかもしれません。 しかし、もし皆さんが運命線を欠いていたとしても 皆さんが運命を持っていないことを意味するわけではありません。 When you re drawing the hand in motion, instead of focusing on the permanent creases, focus on the folds created by the motion of the pose you re drawing. 皆さんが、動作の最中の手を描くとき、 常に存在する皺に注目する代わりに、 皆さんが描いている姿勢の動作によっておこるひだに注目してください。 !--ここから有料-- !--ここまで-- Skin folds follow the action of the hand, like folds in clothing follow the action of the body. 皮膚のひだは、手の動作に沿います。 あたかも衣服が体の動作に沿うかのようにです。 If you arbitrarily copy lots of little lines or try to draw every palm reading crease, it can crowd and stagnate your hand drawing... もし、皆さんが、気ままにたくさんの細かな線を写し取ったり、 すべての手相の皺を描こうと試みているのなら、 皆さんのドローイングは込み入った活気のないものになるでしょう。 But if you select lines that show the gesture and the force of the hand, or the movement between the fingers, fold lines can make your drawings stronger! しかし、もし皆さんが、ジェスチャーや、 手のフォースもしくは指同士の動きを示す線を選ぶのなら、 ひだの線は皆さんのドローイングを強化することでしょう。 For example, in this drawing I emphasized these creases. 例えば、 このドローイングで、私はこれらの皺を強調しました。 The pinky is abducting away from the rest of the fingers. 小指は、残りの指達から外転して遠ざかっています。 So, the skin is pinching here and stretching here, from the pinky to the other fingers. ですので、皮膚は、ここで押しつぶされ、 ここで小指から他の皮膚に向かって延ばされています。 They echo the gesture of the hand, like action lines in a comic book. それらは手のジェスチャーの反映です。 漫画に於ける動線のようなものです。 If I had focused on just getting the 3 major palm reading lines, it would have detracted from the action. もし私が、単に三つの主要な手相の線を表すことに注目していたのなら、 動作的な魅力を損ねていたでしょう。 You can put other creases in, just keep them secondary and as light as possible. 皆さんはその他の皺を配置することができますが、 可能な限り二次的で軽いものにとどめておきましょう。 Fingernails 爪 Of course, an important detail is the fingernails. もちろん、爪は重要な細部です。 Try to use fingernails to show perspective, orientation, and form of the finger. 爪を、透視図法や、指の方向や、指の形を表すために使ってみましょう。 Don t worry about the literal shape of the nail, unless it s an important element of your character. 皆さんの描こうとしているキャラクターにおいて重要でない限り、 忠実な爪の形について心配しすぎないでください。 How do the fingernails of a lumberjack look compared to a business woman compared to someone who snorts, uh.. charcoal. ええと、木炭を吸う人と比較したビジネスウーマンと比べて、 木こりの指はどう見えるでしょうか? The shape and length of the nail are telling, as well as nailpolish or dirt. 爪の長さと形は、マニキュアを付けているか汚れているかと同様に 物語を伝えます。 If eyes are the window to the soul, the nails are the other, smaller windows. もし、目が魂の窓なら、 爪は、また別の、小さな窓です。 !--ここから有料-- !--ここまで-- A common mistake is to draw fingernails flat. 良くある間違いは、爪を平たんに描くことです。 They re actually rounded. 爪は丸みを帯びています。 They follow that cylindrical top plane of the rest of the finger. 爪は、指の円筒形のてっぺんの平面の形に沿います。 The nail explains if the finger is coming towards or moving away from the viewer in space, and how much. 爪は、指がこちらに向かっているか、 あるいは離れているのか、どの程度そうなのかを 説明しています。 A nail acts as a natural cross-contour line. 爪は、自然にある等高線としてふるまいます。 Its left-to-right angle also explains how the finger is rotated. 爪の左右の角度は、指がどの程度回転しているかどうかを説明します。 If you ever draw a finger that just looks off somehow, try redrawing the fingernail. 皆さんが、どうにか指に見えるような指を描いていたのなら、 爪を描きなおしてみてください。 It might fix your problem. 問題が解決するかもしれません。 It s a good habit to compare the orientation of the thumb s nail to the rest of the fingers, since the thumb actually faces away from the other fingers. 親指の爪の方向とその他の指の方向を比較するのは良い行動です。 なぜなら、親指は実際にほかの指と向いている方向が違うからです。 It s a common mistake to draw the thumb parallel to the others and flatten out the whole hand. 親指をほかの指と平行にし、手全体を平らにするのは良くある間違いです。 As the thumb reaches across the palm to grab something, it rotates to face the opposite angle of the fingers. 何かを掴むために親指が手のひらを横切るとき、 親指はその他の指と対立するために回旋します。 Now let s study something I know like the back of my hand. さて、私の手の裏までお見せしましょう。 The Back of the Hand 手の甲 The palm side of the hand is very soft; mostly muscle and fat. 手のひら側は大変柔らかいものです。殆ど筋肉と脂肪です。 But the back of the hand is hard. しかし手の甲は固くなっています。 The only muscles visible are around the thumb. 親指の周りに唯一の筋肉が見えています。 In this whole rectangular section you ll see bones, tendons, and veins. この長方形の範囲に於いて見えるのは、 骨と腱と血管です。 Hand veins are irregular, so you can t memorize an exact map like you can with muscles and tendons. 手の血管は不規則ですので、 筋肉や腱のように地図を描いて覚えることはできません。 But there s still a pattern. しかしある程度の規則はあります。 Veins are usually tucked into depressions between bones, so they re in less danger of being squished. 血管は、骨の間のくぼみに押し込まれています。 つぶされる心配が無いようにです。 So on the hand, veins travel between metacarpals. ですので、手に於いて、血管は中手骨の間を走っています。 The basilic vein travels down the ulnar side of the hand and the cephalic vein travels down the other side. 尺側皮静脈は、手の尺骨側を走っており、 橈側皮静脈は、反対側を走っています。 Minor veins pass down the center of the hand. その他の血管は手の中心を走っています。 They cross horizontally towards the knuckles, in this "dorsal venous arch." それらは、この「背側静脈弓(?)」の中を、 ナックルに向かって水平に横切っています。 Avoid drawing too many oblique or horizontal veins proximal to the arch, since veins will mostly be travelling vertically along the metacarpals where it s safe. アーチの近位に、多くの水平もしくは斜めの静脈を描きすぎないようにしましょう。 何故なら静脈は殆どの場合、安全な場所である、中手骨に垂直に沿った場所を走っているからです。 Through the fingers, veins become thinner and narrower. 指を通して、静脈は薄く狭くなります。 They won t pop out as much as the veins on the metacarpals, but they might a little. それらは中手骨において程は飛び出てはいませんが、 少しはあります。 And have some color indication. そしていくらか色に於いて兆候があります。 !--ここから有料-- !--ここまで-- (allluckysevenさんのツイート 手は難しい...そして手の甲、すべての腱と静脈。それらに影を付けるのが 私にとっては難しいです。) Veins have a tube form, but don t make their shadows stand out as much as the shadows that show the primary forms of the hand. 静脈はチューブ状の形状です。 しかし、それらの影を、手の主要な形を示す影ほどには 目立たせないようにしてください。 First of all, veins are going to be flat on younger hands, and you can only see them because of the color. 最初に、静脈は若い人の手では平坦ですので、 色においてしか見ることはないでしょう。 As hands age, veins come to the surface more and will stick out. 老人の手では、静脈はより表面に現れ突き出るでしょう。 But even then, their forms are small and tertiary. しかしたとえそうだとしても それらの形は小さく三次的です。 You don t want to shade chasms right in the middle of your hand; it will break up the form and prevent it from feeling like a cohesive whole. 皆さんは、手の中央の溝を影で覆いたくないでしょう。 そのことは、形を崩れさせ、全体のまとまりがある感じを失わせます。 Create a hierarchy with your values and edges. 色価と境界にヒエラルキーを作ってください。 The primary forms should be the most obvious. 主要な形は最も明らかであるべきです。 The blockiness or roundness of the large forms. ブロック構造や、大まかな丸みを帯びた形です。 Then the secondary forms, like the bones and groups of muscles. そのあとに第二の形です。 骨や筋肉のグループです。 Details like veins are tertiary forms. 静脈のようなものは三次的です。 The tendons you ll see on the back of the hand are from the extrinsic muscles of the hand. 皆さんが手の甲で見る腱は、 手の外来筋から来たものです。 I explained them in the forearms lesson. 私はそれらを前腕のレッスンで説明しました。 There s 4 tendons on the back of the hand that radiate out toward the knuckles. 手の甲には四つの腱があり、それらはナックルに向かって放射状に出ています。 And there s two tendons on the back of the thumb that create that hollow snuff box. そして、親指の背後には二つの腱があり、それは解剖学的嗅ぎ煙草入れを形成します。 Notice how the tendons are not visible at the wrist. 手首に於いては腱は目に見えないことに注目してください。 They start a little bit into the metacarpals because they re surrounded by tendinous sheaths for protection. それらの腱はいくらか中手骨に入ってから始まります。 何故なら、それらは防護のため腱状の膜で覆われているからです。 Then a little farther back in the wrist is the retinaculum. そして、手首背面にあるのは支帯です。 You won t see any individual tendons on the back of the wrist. 皆さんは、手首の手の甲側で腱を個別にを見ることはないでしょう。 To prevent tendons from looking like veins, you can contrast their straightness. 腱が静脈のように見えることを防ぐために、 それらのまっすぐさを際立たせましょう。 Tendons are going to be much straighter in their path from wrist to fingertip. 腱は手首から指先までの通り道に於いて、 幾分まっすぐになっています。 Veins will meander down the hand. 静脈は手を蛇行しています。 Veins also have a slightly darker and cooler local color, whereas tendons will match the skin tone or even be a little lighter. 静脈はまた、幾分暗く冷たい局所的な色をしています。 いっぽう腱はおおよそ皮膚の色、または少し明るい色です。 You know how when you press on your skin, it turns a lighter tone for a second? 皆さんは、皮膚を押したとき、皮膚が一瞬明るい色になることを 知っていますか? The tendons have a similar effect on the color of the skin when they re popping out and putting pressure on the skin. 腱は、それらが飛び出、皮膚を圧迫するときに、 皮膚の色に於いて同様の効果をもたらします。 In general, I recommend that you focus on the details that help your picture. 概して、 私は皆さんが皆さんの作品を助ける細部に注目することを 推奨します。 If it doesn t serve a purpose, it shouldn t be there. もしその細部が目的にかなっていない場合、 それはそこにあるべきではありません。 And add variety of shape, value, or edge in areas that tend to repeat. 同じことが繰り返す傾向のある場合に於いて、 形、色価、領域の多様性を加えてください。 Tendons, segments of the fingers, positioning of the fingers, wrinkles... 腱、指の分割、指の配置、皺... All these things will look static and boring if they repeat too much. もしそれらが同じものの繰り返しが過ぎると、固く退屈なものになるでしょう。 Let the gesture of the pose guide your decisions as to how to add variety. どのように多様性を加えたかについての皆さんの決定について ポーズのジェスチャーに案内させるようにしましょう。 Variations in Characters キャラクターに於ける多様性 !--ここから有料-- !--ここまで-- In the premium version of this lesson I ll show you how to use all these characteristics to draw young, old, masculine and feminine hands. このレッスンの有料版で、 若い、年老いている、筋肉質、女性的など これらのキャラクター性をどう描くかをお見せします。 Before I leave you, I want to point out that in reality there s a lot of overlap in these characteristics. お別れする前に、 実際にはこれらのキャラクター性について 多くの重なり合いがある事を指摘しておきます。 Some woman can have masculine hands and some men can have feminine hands. ある女性は筋肉質の手を持っているかもしれないし、 ある男性は女性的な手を持っているかもしれません。 These are just guidelines that can help you design your characters. これらは皆さんがキャラクターをデザインするための 単なるガイドラインです。 In the next lesson we re gonna get really hands-on with some drawing demos. 次のレッスンでは、実際に手のドローイングの実演を行います。 I ll show you a drawing process that will make it easier for you to draw hands from reference and even from imagination. 私は、皆さんにドローイングの過程をお見せします。 そのことが、資料から手を描いたり想像から手を描く事を 容易にすることでしょう。 You don t want to miss these new lessons, so go sign up for the proko newsletter at proko.com/subscribe! Assignment 課題 But, let s not get ahead of ourselves. しかし、自分自身を追い抜かないようにしましょう。 Your homework for this lesson is to find your assignment from the hand bones lesson. このレッスンの宿題は、 手の骨のレッスンから皆さんの課題を見つけることです。 If you didn t do the bones assignment... もし皆さんが手の骨の課題を行っていないのなら… With the bone drawings, you already figured out the positioning, proportions, and skeletal forms. 骨のドローイングに於いて、 皆さんはすでに配置、比率、骨の形を理解していることと思います。 Now, you ll draw on top, using a piece of tracing paper traditionally or in a new layer digitally, and turn your drawings into fully-fleshed hands. さて、皆さんはその上に描くわけですが、 伝統的なトレーシングペーパーを使うか、 デジタルでレイヤーを使うか、 そして皆さんのドローイングに肉付けをしてください。 You ll have to add all the muscles you learned in part 1, and all the surface details you learned in this lesson. パート1で学んだ筋肉を付け加え、 このレッスンで学んだすべての細部を付け加えてください。 This exercise will help you connect your understanding of the skeleton with the surface details. この練習は、皆さんの骨についての理解と表面的な詳細を 結びつける助けになるでしょう。 You re inventing this stuff from your imagination, but don t be afraid to look at your own hand, or photos as inspiration. 皆さんはこの課題を想像から描くことになるわけですが、 しかし、皆さん自身の手や写真から発想を得ても構いません。
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You are a Star / NAOKI feat. Anna Kaelin words Brenda Burch music NAOKI MAEDA arrangement 滝川 優 It's 5am now, time to get out of bed Another day is ready to start again The shower's running, coffee is burning hot Get out the door in time for the train Cell phone is ringing with messages coming in The traffic's jamming, let's see who is gonna win Yeah, the game is on if you are strong And you want to play No one said the race would be just a piece of cake Work your way to the top You've got to put in one's time, pay your dues The corner office is there waiting for you Yeah, yeah, you are a star There's no mistaking you will make it to the end I know you've got what it takes to believe in yourself you will never give in, you're a star No one else in the world could replace the way you smile The way you look when you're inspired I know you will shine no matter what you face Cuz you are a star
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【検索用 Songforyou 登録タグ As'257GCD CD CDS 全国配信】 + 目次 目次 CD紹介 曲目 リンク コメント 前作 今作 次作 Bloody Nightmare With... 或いは馨しき夢 Song for you 紅の刃、蒼き祈り As 257G 水無月龍那 真雪 楢崎このみ 流通:配信 発売:2011年12月21日 価格:¥600 / 1曲¥150 レーベル:KARENT ジャケットイラスト:水無月龍那 iTunes Storeで購入 CD紹介 CD名:『Song for you』 Sound Team Layer-0のAs'257G氏の配信アルバム。 KARENTレーベルの鏡音リンレン4周年 Append1周年記念企画で配信された作品の1つ。 勇気と元気がいっぱいのリンレンソングが詰まったアルバムとなっている。 ジャケットイラストは収録曲3曲の作詞を手掛けた水無月龍那氏。 曲目 Colorful Days (feat. 鏡音リン) この手を繋ぐ君の名は (feat. 鏡音リン メグッポイド) Song for you (feat. 鏡音リン) Step Staff (feat. 鏡音リン 鏡音レン) 輪廻永劫-輝夜- (feat. 鏡音レン) リンク サークルサイト KARENT:「Song for you」 KARENT:「鏡音リン・レン祭'11」特集ページ コメント 名前 コメント
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タスク Mに調査請求シートに追記した旨をタスクする 要対応処理 Todo 調査請求シートへ記入 管理表転記事項 調査請求依頼済み Thank you for your message. We are sorry to hear that your items have not arrived yet. We would like to request for an investigation on the parcel to Japan Post. We will apply tomorrow, and it usually needs 2 weeks ~ 1 month to receive a report from them. Please kindly be patient and wait, as we cannot take any action like refund until we receive their report. If you get any updated status from your local post office please let us know. We await for your news. Sincerely yours, vinyl.garage.japon
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== FEATURES == New Chronicles, epic storyline experiences for solo and duo players, become available with 1.5. See CHRONICLES, below. New Planar Attunement system lets you continue to grow your character past level 50 and choose how you want to enhance their abilities. Details under PLANAR ATTUNEMENT! Veteran Rewards are being added as a bonus for longtime Ascended. Master-mode Dungeons challenge even the most experienced and well-equipped players who come looking for a fight! See below for more details on what to expect and how to enter them. A new Weekend Warfront joins the mix - check out LIBRARY OF THE RUNEMASTERS, below! New competitive rewards have been added for purchase with high-level zone event currency. Find them on the Planar Goods merchants in Sanctum and Meridian! More details under ZONE EVENT REWARD UPDATES. The Golden Maw unleashes chaos from an abandoned kingdom across the sea, as the Ashes of History world event begins SOON! AddOns for RIFT will soon be going into live beta! These are optional tools that can be used to enhance your personal gameplay experience. = ASHES OF HISTORY - WORLD EVENT = Two dragons of the Blood Storm have been defeated, but four still remain. With Akylios' influence waning, the ancient Travel Stones, once buried, are on the verge of rediscovery. The cults of Laethys and Maelforge seek control of these long-abandoned portals to help them bring forth a future of fire and chaos. If Telarans wish to regain them, they'll need all of the Ascended help they can get! Keep an eye on your World Event UI for the start of this world event. = CHRONICLES = Chronicles, epic storyline experiences for duos and strong solo characters, begin rolling out with 1.5. The Chronicles of Attunement is a solo experience for all characters who reach level 50, congratulating them on their journey and introducing players to the Planar Attunement system. Duo or strong solo 50s can enter the Chronicles version of Greenscale's Blight or Hammerknell to take part in additional storylines separate from the Raid versions of these zones. The rewards for Chronicles - outside of taking part in the story itself! - include Planar Attunement experience, gear of use to newly-50 Ascended, and chances at unique artifacts, new and old vanity items, and mounts from prior events. Level 50 characters can access the new Chronicles window from the menu buttons on-screen or by pressing the 'J' key. Under times of high demand, Chronicles will use a queue system to make sure everyone gets their turn! = PLANAR ATTUNEMENT = Advancement doesn't stop at level 50; after the Chronicles of Attunement, you can start earning Planar Attunement experience to further customize and enhance your character! Planar Attunements provide base enhancements to your character's Calling from each Plane, and is not Soul-specific. Your experience bar will turn into a Planar Attunement meter when you reach level 50. The mouseover tooltip will indicate that you are earning experience toward Planar Attunement. You must purchase all Planar Attunement abilities of a given tier before you can begin spending points in the next tier up. Rested experience does not apply to post-level-50 Planar Attunement experience. = VETERAN REWARDS = Our players are what make RIFT possible - as a 'thank you' from us to you, additional bonuses are earned based on how long you've been with us in Telara. Veteran Rewards are calculated based on prior existing time subscribed as well as any purchased future subscription time on your account. For example, if you've been subscribed for 3 months and renew a 3-month subscription, you will receive 6-month Veteran Rewards at the time the renewal occurs. Check your in-game mailbox to receive Veteran Rewards! For additional details including the list of rewards and milestones, see http //www.riftgame.com/en/game/veteran-rewards.php = MASTER-MODE DUNGEON - DARKENING DEEPS = For those Ascended looking for a group-sized challenge, new Master Mode dungeons are underway, starting with Darkening Deeps. Intended for elite groups of Ascended, these Master modes may require you to use multiple roles and advanced tactics including crowd control and support souls. Epic rewards await those who successfully complete these dungeon modes; dropped items are more powerful than tier 2 Expert gear and provide an alternative to Raid Rifts and entry Raids for gear. There are rumors of a few super-powerful items to be found as well! Groups wishing to tackle Master Mode dungeons must form up and enter the zone with the Master dungeon difficulty selected. Master Mode groups cannot be formed through the Looking for Group tool. = NEW WEEKEND WARFRONT - LIBRARY OF THE RUNEMASTERS = A new Warfront joins the weekend rotation - this one in an all-new setting! Within the depths of Hammerknell, Guardians and Defiants fight to take control of abandoned Dwarven Rune vessels. With the ability to bind powerful planar beings, these artifacts could prove invaluable to the armies of Ascended. Join the fight to control these powerful vessels - but be warned, the longer one is within your grasp, the more its dark power will eat away at your soul. Earn points for your team by holding the relic as long as possible. None can withstand the power of the relic for too long, though, and the carrier will take an increasing amount of damage until they die. Points can also be gained by defeating enemy players. = ENDGAME RIFT ZONE EVENT REWARD UPDATE = Awesome new weapons, armor, and Synergy Crystals have been added to the Planar Goods merchants that can be purchased with Inscribed Sourcestone - these are expert-level equipment and worth checking out as a means of gearing up your character! Combined Crystal sourcestone and Inscribed Sourcestone into a single currency for end game rift rewards. Crystal Sourcestone has been removed and any existing Crystal Sourcestone will automatically be converted into Inscribed Sourcestone. Added Inscribed Sourcestone drops to all high level events, Rifts, and Rift related daily quests. Significantly increased the rate in which players can obtain Inscribed Sourcestone. Items that used to cost Crystal Sourcestone have had their costs converted to Inscribed Sourcestone. = WARFRONT ACCOLADES = A new Warfront Accolade callout system gives recognition and group bonuses to Favor, Experience, and Prestige for completing a variety of certain feats in Warfront PvP. Example feats include the defeat of two opponents at once, defeating multiple opponents in a row without dying yourself, or for saving a teammate from the brink of death with a well timed heal. There are even Warfront-specific feats for unique actions! = GUILD WALL = A new tab in the Guild UI allows members to post messageboard-style updates for all guild members to see. Use it to set up Raids, Events, or just to coordinate with friends who may not be online at the same time. Permissions allowing members to post on the Guild Wall, or to delete posts, are set under the Rank permissions settings. GENERAL GAMEPLAY You can now interact with merchants, quest NPCs, and Healer NPCs while they are in combat! This should help in some situations where a great many invaders are present. Trinkets and other usable-equippables will now enter their cooldown period when equipped. Quantum Sight and Omen Sight now last 15 minutes. The Planar Vendors in Sanctum and Meridian have been reorganized to hopefully make them more user-friendly. A number of the goods available have been repriced. Ascended Powers are now on their own merchant in Sanctum and Meridian. Fixed an edge case with master looting where a group could become ineligible for assigned loot. Fixed a bug where characters could end up with multiple stacks of Soul Exhaustion. Fixed the message 'Dummy has decayed from [item] appearing whenever a temporary enchantment was applied to an item. NPCs now give a more descriptive error message when you attempt to turn in too many repeatable quests in a single day. If you try to pay for a cash-on-delivery mail attachment multiple times, we don't actually charge you more than once. When right-clicking stackable items to move them into a Guild Bank, they will be merged into any existing stacks in the bank if there is room. Quests that share updates with party members will now also share across the whole raid, not just within your raid group. Using click-to-move no longer acts bizarrely if you click on a floor above or below your character. Smart Targeting now actually changes your target to the one chosen by your ability. CHAT SYSTEM UPDATES You no longer need to be Prestige rank 2 to join the World Defense chat channel. Characters will be added to the World Defense channel when reaching level 50 - current level 50s will be added automatically after the update. Combined some of the level range chat channels - new channel ranges are Level 1-29, Level 30-49, and Level 50 chats. When your character is automatically added to a new level channel (when reaching 30 or 50), we'll no longer also remove you from the old one. RIFTS AND INVASIONS A new zone event weekly quest is available from Raj Tahleed in Meridian and Abbess Katia in Sanctum. Increased the experience gain around Rift activities - a small increase to experience gained from Rifts, a moderate increase for footholds and Major Rifts, and a large increase for zone event Colossi! The Defiant's Flare and Guardian's Flare abilities now summon more numerous and stronger assistants to help take down an enemy foothold. The ability cooldown is now 2 minutes. Raid Rift tears no longer time out and disappear. Guardian or Defiant invasions summoned by Ascended Abilities should more reliably assist each other. Anti-Planar Augmentation and Blessed Champion abilities now have a duration and cooldown of 1 minute, instead of the previous 30 second duration and 5 minute cooldown. After invaders take over a location they will start stacking the 'Burning Out' debuff, causing them to take increased damage for each stack. Player pets no longer deal reduced damage to Invaders. Zone event broadcasts should now always contain the name of the zone the event is starting in, rather than just an area within the zone. Between the high level zones - Stillmoor, Shimmersand, and Iron Pine Peaks - only one zone event will be active at a given time. Raid Rift tears now have a unique map icon. When a PvP Rift is active in a zone, the activity icon will be visible on your main map, which has a tooltip giving info about the active Rift and event. PvP Rifts will also be visible on the main map when zoomed in, even if you're not currently in the zone. LOOKING FOR GROUP The Random Daily Dungeon completions via the LFG tool now also award experience for Planar Attunement, where appropriate for your level. Stats contributed from armor set bonuses now count toward tier requirements when looking for dungeons. Fully LFG-formed groups now default to having the tank set to leader. LFG groups can now vote kick someone who is not in the instance. You can also access other useful things from the party member's right click menu even if they are not in your instance - promote, mark, invite to guild, friend, etc. Fixed a case where you wouldn't be able to use the Leave Dungeon option if you entered an LFG dungeon from within another dungeon. Two-player parties that disband during a LFG queue pop no longer leave an orphan window on the screen. Characters who level while queued in the LFG system will not be kicked for forgetting to spend Soul Points for a couple of levels. Once you leave the queue for any reason you will have to spend those Soul Points before you can rejoin it. LFG players who are briefly disconnected but still in the group will no longer cause unusable replacement popups on the group leader's screen. Killing the first boss in a normal dungeon will properly remove the party's LFG cooldown debuff, much like the Expert dungeons do. Party leaders that are overleveled for their LFG instance can now successfully use the Find Replacement popup if needed. Leaders of raids with 5 players or less can now enroll them in the LFG queue, even if more than one group exists in the 'raid'. Parties queued for LFG will remain in the queue when converted to raid, as long as they meet the 5 player or less limit. Leaders of LFG raidframe groups can now change the order of players within the party. The soul respec window will now warn you that respeccing may kick you from an LFG queue, depending on how much you change! The LFG system will no longer get confused if you add a party member during a dungeon queue pop. It also won't forget group member names if someone is in a Warfront when the window comes up. Attempting to use Master Looter to grant loot to a member who is offline now has a more useful error message. GUILDS Guild Perk Bloodthirsty Duration increased to 10 seconds, percentage healed lowered to 5-15% healing, and now cannot trigger a second time while active. Found and removed a weekly guild quest that had an incorrect level set on it and would result in only 2 quests being offered, rather than three, in a particular week. COMBAT Fixed a bug that caused passive abilities to not apply on pets if they were already summoned at the time of login. Also fixed a bug with item abilities not triggering on pets if the item was equipped prior to the pet being summoned. Area effect heals that were using up a heal count on a dead friendly target will no longer do so. Fixed an issue causing tooltips from some abilities (most trinkets, in particular) to display inaccurate values for damage and healing when the character has active effect that modify their incoming/outgoing damage or healing values. Your camera angle will no longer change when struck by an NPC using Thunderous Kick. ==SOULS== Cleric mana pools will now increase just a bit more from gains in Intelligence. Fixed an issue causing some passive abilities to linger after resetting your Soul Points. CLERIC CABALIST All Sigils are now area of effect on the target rather than ground targeted area effects. Ravaging Darkness The damage from Ravaging Darkness itself is now properly converted into healing. Reversal of Fortune No longer causes you to be hit by your own Decays. Dark Water Fixed tooltip inconsistencies. Symbol of the Ancient Removed the extra comma from the tooltip. Curse of Discord, Curse of Solitude Both now specify in their tooltips that they will not stack with each other. DRUID Fae Blast Now properly generates aggro. INQUISITOR Corporal Punishment Now grants a flat 50% chance to gain increased damage to your Life and Death based abilities for 5 seconds. Does not scale based on points spent in the Inquisitor soul. JUSTICAR Bolt of Radiance Removed the secondary taunt effect that required Mien of Leadership. Provoke Now available with 12 points in Justicar. Taunts the target, forcing them to attack the Justicar for 3 seconds. Does not trigger a global cooldown. Interdict No longer has a delay before actually interrupting the target. PURIFIER Ancestral Flame Improved the way the shield absorb bonus is calculated from having points in Disciple of Flame - the net result is a higher amount absorbed by an Ancestral Flame proc when you have both abilities purchased. Rite of the Ancestors Corrected the tooltip on the effect. SENTINEL Serendipity Now grants a flat 40% chance to reduce the casting time of your next heal. Does not scale based on points spent in the Sentinel soul. Lasting Invocation This now considers both the healing applied as well as overhealing done by Healing Invocation for determining the amount of the heal-over-time portion. Vigilance Rank 2 is no longer blocked by the Latent Blaze debuff. SHAMAN Lust for Blood Now grants a flat 45% chance to deal additional damage on your next Physical hit. Does not scale based on points spent in the Shaman soul. Vengeance of the Primal North Corrected the effect tooltip. TEMPLAR [PvP] Nysyr's Brand Increased cooldown to 10 seconds. WARDEN Overflow Now grants a flat 40% chance to proc an additional heal on your target. Does not scale based on points spent in the Warden soul. MAGE Warlock's Opportunity and Dominator's Quick Thinking no longer stack with each other. Opportunity has a higher priority and will be applied if both would be up at the same time. Fixed an issue where using two Charge-consuming abilities at the same time would only have the first one consuming Charge. ARCHMAGE [PvP] Nenvin's Lament Fixed an issue where a previously cast spell would consume Nenvin's Lament if it was cast before the prior spell finished hitting the target. ARCHON Disorient Now triggers Swift Control when the stun portion successfully lands, instead of when the confuse portion hits. Rock Slide Fixed an issue where the last tick of Rock Slide would remove 10 Charge but deal no damage and no buff stacks if you had between 10 and 19 Charge at the time of the last tick. Leeching Flames Multiple Archons can now have Leeching Flames up on the same target. No longer triggers the Elementalist ability Icy Carapace. Opportunity procs from the Warlock soul no longer gives Archon auras a casting time if the Archon has branch abilities making them instant. DOMINATOR Charged Shield, Mass Charged Shield Shield damage now checks for damage buffs and debuffs at the time the damage occurs. Mass Charged Shield Fixed a bug with the tooltip of Rank 2-4 of this spell where the damage was not being displayed correctly. Death's Edict, Mental Shock Now deals damage even if the target is immune to the stun portion of the effect. Swift Control Updated the description to help clarify how this spell functions. Improved Charged Shield Updated the description to indicate that it increases the base damage of an ability. Pets will now be able to attack enemies affected by the root from Storm Shackle. Quick Thinking No longer consumed by abilities that you've spent soul points to make instant-cast, such as Chloromancer's Bloom. ELEMENTALIST Fixed an issue with the Water Elemental's Icy Chains ability that prevented the root from being cleansed. Sever Bonds Can now be cast while silenced. NECROMANCER Last Gasp Can now critically hit. Flesh Rot Updated the description to indicate that it increases the base damage of an ability. Symbiote Updated ability description to clarify that it applies to the base healing of Essence Link. Fixed an issue where Blood Spike on the Skeletal Zealot was not correctly reducing its cooldown when it consumed a stack of Deathly Calling. Corpse Explosion Fixed a bug where this wouldn't trigger if used on another player. PYROMANCER Due to the below changes, characters with soul points spent in Pyromancer will receive a free soul respec. Withering Flames Can now critically hit. Burning Shield Now absorbs 50% of the damage received, up to the indicated amount. It no longer has restrictions on when it can be cast. Ground of Power updates Renamed to Glyphs of Power. Glyphs of Power is now an instant cast self-buff with a 1 hour duration. This buff provides the same bonus to Fire abilities and increase to damage taken that Ground of Power did, but only applies the bonus while the caster is standing still. Now also increases mana regeneration. PVP - Glyphs of Power The bonus to Fire damage from Glyphs of Power in PvP combat is 5%. Improved Ground of Power Renamed to Improved Glyphs of Power. Retains the same effect on Glyphs of Power that it had on Ground of Power. Improved Grounding Removed. Improved Flame Jet - New Ability Grants Flame Jet a 33-100% chance to knock back targets it hits. Available after spending 5 points in Pyromancer. Wildfire The buff can now be clicked off or otherwise removed. Flicker Can now be cast while silenced. STORMCALLER Absolute Zero This will no longer be consumed if cast immediately after Arctic Blast or Icicle, before those spells hit the target. Building Storm The stacking buff is now consumed at the point of casting a Hypothermia ability, rather than being consumed at the time damage is dealt. Storm Guard Fixed a case where Storm Guard would not place a stack of Electrified on enemies it damaged. Icy Vortex Will no longer snare an enemy if they are already snared. Will still apply Hypothermia with each hit. WARLOCK Defile Fixed an issue where the last damage tick was not occurring. Sacrifice Life Mana No longer prevented from returning mana when used with Empowered Darkness active. Dark Fury Now deals damage even if the target is immune to the Stun portion of the effect. Damage from Warlock Armor and Dark Armor now checks for damage buffs and debuffs at the time the damage occurs. Charge consuming abilities now properly consume Charge when used while Empowered Darkness is active. Opportunity No longer consumed by abilities that you've spent soul points to make instant-cast, such as Chloromancer's Bloom. ROGUE Increased Energy regeneration rate to 23 per second. General gameplay goals for the rogue update - Competitive PvE Alternatives to Sabodancer, both melee and ranged. - Competitive PvP DPS. You should fear seeing a Rogue the same way you see a Warrior. Of equal Prestige Rank, the two should be capable of providing a similar amount of PvP threat. - Survivability improvements. Some self heal improvements and vampiric-type Healing Siphons - Abilities that reduce the healing intake capacity of one's target, with a portion of the stolen amount going to the rogue. - Better synergies between souls. - More utility without giving up the majority of their DPS to get it, bringing them closer in line to the flexibility that other callings have. - Large pack tanking improvements - Improvement to threat on multiple mobs - Running capacity remains -- BUT, Double-teleport-invulnerable runner (the "bugged" one) goes away. - Reduction in required reliance on "unfair" tactics (invuls, slips, etc) via adding true competitive power ASSASSIN Gameplay goals More up front damage, less reliance on super-long, annoying DoTs. Better poisons. Less "waste a finisher to apply a short buff." Slip Away should not be a requirement to compete. Virulent Poison, Lethal Poison, Leeching Poison, Debilitating Poison, and Serrated Blades no longer trigger damage shield effects. Baneful Touch No longer a combat finisher ability. Now a self buff that increases the damage of all weapon enchantments by 20%. Unlocked after spending 20 points in Assassin. Leeching Poison The healing granted has been increased. Now unlocked after spending 14 points in Assassin, with an additional rank added at level 50. Debilitating Poison Updated functionality. The Assassin coats their weapons in poisons, and each weapon attack has a 20% chance to deal additional Water damage and drain 5 Energy, 5 Power, or 3% of the target's maximum mana up to a cap of 500 per hit. Lasts for 1 hour. Up to 2 weapon enchantments can be applied at one time. Poison Mastery Now also increases the Attack Power of the Assassin's poison-coated weapons by 15-75%. The chance for it to trigger has been increased to 4-20%, up from 2-10%. Enduring Brew Ability changed - now instantly heals the Assassin for a large amount of health, with a 1 minute cooldown. Backstab Attack Power damage bonus increased to 150% from 100%. Assassinate An additional 150% damage bonus from Attack Power is applied to this attack, up from 100%. Now also completely ignores armor on the target. Exposed Weakness The additional damage taken by the target is now increased by the Assassin's Attack Power. No longer on the global cooldown and has a 20 second ability cooldown added. Energy cost reduced to 10 from 20. Physical Trauma Ability changed - now increases the damage of Puncture, Jagged Strike, and Impale by 20-40% , and the damage of Final Blow on an impaled target by 20-40%. Slip Away Changed slightly - the Assassin is no longer immune to damage after using Slip Away. Any damage taken while Slip Away is active will not bring the Assassin out of stealth. Cut and Run - New Ability Available after spending 20 points in Assassin. Removes all control and movement impairing effects. Not on the global cooldown. Serpent Strike Energy cost reduced to 10 from 20. Impale Damage has been increased. Duration increased to 20 seconds, up from 16. Hidden Veil Fixed a bug where this wasn't working properly or would enter a cooldown period when you also had Camouflage, Step Into the Shadows, or Slip Away. BARD Gameplay goals A little more low level survivability - More of a reason to take this as a 3rd solo soul if you're inclined to get some more survivability back. Motif of Renewal - New Ability Unlocked after spending 6 points in Bard. Heals the Bard over 15 seconds, does not stack with Motif of Regeneration. Triumphant Spirit Healing bonus is now applied to Motif of Renewal. Motif of Regeneration Fixed a bug where this would end prematurely when another grouped Bard used their Motif of Regeneration. BLADEDANCER Gameplay goals Should be a viable in-your-face combat rogue. Combat Culmination Corrected the tooltip on this ability - it now indicates that unused combo points are refunded at 10 Energy per point (rank 2) or 15 Energy per point (rank 3). Rhythmic actions no longer cause Exhaustion; instead, only 1 Rhythmic Action can be active at a time. Weapon Barrage Removed the damage component of this interrupt ability. Strike Back Now triggers off of dodges as well as parries. Compound Attack Damage dealt is no longer reduced when hitting 2 or 3 targets. Now affects up to 5 targets, up from 3. Turn the Tide Whenever you dodge or parry an attack, it now also reduces the damage you take by 5-10%. Contra Tempo Functionality changed. Increases the Attack Power damage bonus to your Quick Strike and Precision Strike by 5-10%. The bonus is increased by 12% for each point spent in Bladedancer above 31. Counterbalance Ability changed. Now reduces the cooldown of all Rhythmic Actions by 15 seconds. Flash of Steel Now unlocked after spending 10 points in Bladedancer. A rank 7 of this ability has been added. Twin Strike The offhand attack now hits up to 4 enemies, increased from 1 other enemy. Unabating Steel Available after spending 25 points in Bladedancer. The Bladedancer becomes immune to all control and movement impairing effects after using Flash of Steel. Blade and Soul Parity Also increases the Bladedancer's Critical Hit damage by 50%. Double Coup Functionality has been changed. Now increases the damage of Keen Strike, Quick Strike, Precision Strike, and Twin Strike by 75%. False Blade, Dauntless Strike Duration is now 20 seconds for 1 Combo Point, 30 seconds for 2 Combo Points, 40 seconds for 3 Combo Points, 50 seconds for 4 Combo Points, and 60 seconds for 5 Combo Points. INFILTRATOR [PvP] Cleanse Soul No longer takes you out of stealth when used. MARKSMAN Gameplay goals No longer suffers an identity crisis around being the mobile-soul-that-requires-mostly-stationary-play. Pedestals are gone. Sniping remains. They get enchanted Ammo buffs (via their new "Munitions" line), and can bring one more ability into an AE rotation. New survivability as well. Better synergy. Due to the below changes, characters with soul points spent in Marksman have received a free soul point respec. Marksman's Pedestal and Sniper's Pedestal have been removed. Hit and Run Removed. Improved Hit and Run Removed. Swift Shot, Empowered Shot, Deadeye Shot, Rapid Fire Shot Damage increased. Strafe Damage increased. An additional 100% bonus from Attack Power is added to this attack. Four new weapon enchantments for ranged weapons have been added. Only 2 weapon enchantments can be active at one time; does not stack with Assassin poisons or Nightblade weapon enchantments. Electrified Munitions Unlocked at 14 points. Ranged weapon attack abilities deal additional Air damage. Damage is increased with points spent in Marksman above 14. 1-second internal cooldown on this ability. Rending Munitions Unlocked at 28 points. Your ranged weapon attacks ignore 25% of the target's armor. Vampiric Munitions Unlocked at 18 points. Ranged weapon attack abilities have a 20% chance to place a curse on the target, reducing their healing taken by 50% for 15 seconds. The Marksman is healed for 50% of any healing the cursed target receives. The healing siphon works for both overhealing and incoming healing from procced effects and takes precedence over other healing debuffs on the target. Silver Tip Munitions Unlocked at 51 points. Ranged weapon attack abilities debuff the target, causing them to take an additional 2% damage from the Marksman for 10 seconds. Stacks up to 10 times. Multiple Marksmen can stack the debuff on the target, but are only affected by their own application. 1-second internal cooldown on this ability. Controlled Fire - New Ability Available with 38 points spent in Marksman. Reduces the Energy cost of all ranged weapon attack abilities by 10% and increases the Attack Power damage bonus by 10%. The bonus is increased by an additional 5% for each point spent in Marksman above 38. Deaden Energy cost reduced to 10 from 40. Lightning Fury Can now be cast instantly. Energy cost reduced to 30 from 40. Single Minded Focus Ability changed - now increases the damage of all single target damage abilities by 1-5%. Increased Fire Power Effect is now triggered on all critical hit attacks. Rapid Extrication Now reduces the cooldown of all Marksman abilities by 15-30%. Barbed Shot Moved to a 16 point root ability. Penetrating Shots Now works with both ranged and melee weapon physical attacks. Also ignores 5-25% of the target's armor, up from 4-20%. Master Archer Ability changed - whenever you are standing still, damage with ranged weapons is increased by 5-25%. Fan Out, Crossfire, Lightning Fury Can now hit up to 8 targets, increased from 4. Collateral Damage Increases the damage of all ranged weapon area of effect attacks by 15-30%. The Hammerknell Synergy Crystal for Marksman has an update 2-piece bonus Marksman Finisher abilities have a 20% chance per combo point spent to reset the cooldown of Empowered Shot and cause the next Empowered Shot to be instant. 4-piece Hammerknell Synergy Crystal bonus has been updated with the above changes now increases the damage of Electrified Munitions by 50%. NIGHTBLADE Gameplay goals Some more survivability, without having to rely on pure immunities. Hellfire Blades, Smoldering Blades, and Fell Blades no longer trigger damage shield effects. Primal Strike Now deals Death damage instead of Physical damage. Primal Death Now increases the damage of Primal Strike by 5-15%. Enkindle Ability changed to increase the Attack Power bonus of your Fire and Death based attacks by 15-30%. Living Flame Increased the damage bonus from Attack Power by an additional 50%. Twilight Transcendence Ability changed; it now removes all curable harmful effects, reduces damage taken by 50%, and heals the Nightblade for 50% of their max health over 4 seconds. Fell Blades Available after spending 16 points in Nightblade. Now causes weapon attacks to have a 20% chance to deal Death damage and curse the enemy, reducing healing on the target by 50%. The Nightblade receives 50% of any healing on the cursed target. The healing siphon works for both overhealing and healing that comes from procced effects and takes precedence over other healing debuffs on the target. Fiery Chains An additional 50% damage bonus from Attack Power has been added. Now unlocked after spending 32 points in Nightblade. Now grants a Combo Point when used. Each additional target affected has a 50% chance to grant an additional Combo Point. Nightstalker Functionality has changed. Your Blazing Strike, Flame Thrust, Dusk Strike, and Twilight Force now deal 5-15% more damage and an additional 10-30% damage if the enemy is below 30% health. Weapon Flare Now grants a Combo Point when used. RANGER Gameplay goals Synergizes with other souls better. No longer overly dependent on Shadow Fire. Killing Focus Now increases the damage of both melee and ranged weapon attacks by 2-4%. Double Shot All ranged weapon attacks gain a 10-50% chance of firing an additional shot. Shadow Fire Now increases your damage with ranged weapons by 13% for 25 seconds. The bonus to damage is increased by 1% for every point spent in Ranger above 14, to a maximum of 50%. Master Huntsman The Dire Wolf's Maul now infects the target, reducing healing taken by 10-50% - increased from 6-30% healing reduction. Your Blood Raptor's Bloodied Blow now has a 20-100% chance to double attack, increased from 5-25%. Divert Rage Updated tooltip to better indicate that the threat transferred to the pet is the threat generated by the Ranger in the 10 seconds after using the ability. Rain of Arrows Cooldown reduced to 6 seconds from 8. Bloodied Blow Damage has been increased. RIFTSTALKER Gameplay goals Offensively synergizes through +AP and reflect shields. Some new multi-target threat coolness here too. You should be able to take some Riftstalker without flooring your DPS, as melee souls' ability to close all currently lives in this tree. Please Note! Further high end tanking updates will be coming in a minor update following the 1.5 release. Due to the below changes, characters with soul points spent in Riftstalker have received a free soul respec. Guardian Phase Threat generation increased to 200% from 100%. No longer purgeable. Stalker Phase Effect is no longer purgeable. Now adds a 10% damage bonus when activated. Plane Shifting adds another 15% damage bonus for 10 seconds. Planar Strike, Phantom Blow, Rift Disturbance, and Shadow Blitz Reduced the threat generated by these abilities. Shadow Blitz An additional 50% damage bonus from Attack Power has been added to this attack. Now awards 2 Combo Points. Shadow Stalk Now removes all control and movement impairing effects. While in Guardian Phase, the Riftstalker Plane Shifts toward the target, instead of to behind the target. Annihilate Damage increased. Now adds a buff that increases Attack Power by 15%, rather than a fixed value. Stalker Phase Effect is now triggered after using any Plane Shift abilities. Increases damage by 5% when active. Rift Barrier Now absorbs both physical and non-physical damage. Additionally, the absorbed damage is reflected back on the attacker. Improved Rift Barrier Removed. Planar Vortex - New Ability Whenever the Riftstalker Plane Shifts, they gain Planar Vortex which lasts for 8 seconds. Deals the amount of your weapon damage every second to surrounding enemies and generates a large amount of threat. Effect can only be triggered when the Riftstalker is in Guardian Phase. Hasted Time Increased the speed buff granted after Plane Shifting by 25-50%, up from 15-30%. Can be triggered once every 10 seconds. No longer stacks with the Bladedancer's Sprint and the Marksman's On the Double. Freedom of Movement Effect is triggered after Plane Shifting and can only occur once every 10 seconds. Shadow Assault The damage bonus from Attack Power has been increased to 100%, up from 50%. While in Guardian Phase, the Riftstalker Plane Shifts toward the target instead of to behind the target. Now awards 2 Combo Points. Shadow Mastery Now a 2-point ability that reduces the cooldown of your Plane Shift abilities by 10-20 seconds. Phantom Blow Now has a 10 second cooldown. The stack size has been reduced to a single stack and reduces damage taken by 6%. Rift Guard Now absorbs damage up to 250% of your maximum health, up from 150% for a 51-point Riftstalker. Shadow Guard - New Ability Available after 25 points spent in Riftstalker. When you use Phantom Blow, you gain Shadow Guard for 20 seconds, reducing Physical damage taken by 1-5%. For every 1000 Armor you have, you take 1% less Physical damage up to 20% additional bonus. Planar Disruption - New Ability Unlocked with 22 points spent. Attempts to disrupt the target's spell casting. Not affected by global cooldown. Physical Wellness - New Ability Unlocked with 46 points spent. Increases the maximum health of party and raid members by 1500. Lasts for 20 seconds. Defer Death Reworked the functionality. When struck by a killing blow within 30 seconds, the Riftstalker gains an absorption shield that absorbs all incoming damage for up to 50% of their max health over 15 seconds. Instigate No longer triggers the global cooldown. Guarded Steel, Annihilate Duration per combo point is now 20 seconds for 1 Combo Point, 30 seconds for 2 Points, 40 seconds for 3 Points, 50 seconds for 4 Points, and 60 seconds for 5. SABOTEUR Gameplay goals Use of bombs should not be a DPS downgrade. Annihilation Bomb, Chemical Bomb, Fragmentation Bomb An additional 200% damage bonus from Attack Power is applied to these attacks. Base damage increased. High Explosives Now have a chance to crit on each tick instead of only the first tick. Damage increases with additional points spent in Saboteur above 44. Residual Shrapnel Functionality changed. Your Blast Charge deals an additional 35% damage over 6 seconds, and Shrapnel Charge deals an additional 35% damage over 6 seconds. Time Bomb An additional 200% damage bonus from Attack Power is added to this attack. Damage has been increased. Updated Saboteur 2-piece bonus on the Hammerknell Synergy Crystal It now also increases the damage of Fragmentation Bomb and Chemical Bomb by 30%. WARRIOR Reactive abilities have been given a 1.5 second shared internal cooldown which will keep multiple reactives from being used simultaneously. This will affect Flesh Rip, Frenzied Strike, Inescapable Fury, Disarming Counterblow, Paladin's Reprisal, Retaliation, and Turn the Blade. Spell-interrupting abilities that are not combat finisher abilities no longer deal damage and only interrupt the casting of the target. This affects Bash, Face Slam, Flinching Strike, and Furious Rage. Single-target taunts are no longer on the global cooldown. These include Spark, Shield Throw, Sergeant's order, and Grim Lure. Due to this change, the damage component has been removed from Spark and Shield Throw. Grim Lure, Spark, and Shield Throw Changed the projectile effect on these abilities. The taunt effect now triggers at time of use and not when the projectile hits. BEASTMASTER Pack Mentality Fixed a case where this effect was removed when spending a soul point. CHAMPION Bloodthirst This ability is now on the global cooldown. Due to this the damage has been increased and it now grants an attack point. PALADIN Light's Decree Fixed a bug with the debuff tooltip to indicate it triggers off of single target attacks. Paladin's Devotion Can now be used while snared or rooted and will properly remove those effects. Paladin's Reprisal Can now be used while wielding a 2-handed weapon when under the effect of the Vindicator soul's ability, 'The Art of Defense'. Sweeping Strike Fixed a case allowing Elemental Touch to trigger off of both the initial hit damage as well as the elemental hit. PARAGON Wrist Strike No longer blocks Break Free abilities. Predictable Movements Fixed an issue that could cause Predictable Movements to not work at all. This should no longer lose charges when the Paragon uses one of their own abilities. Reaping Harvest Ability will show as unavailable while wielding a 2-handed weapon. REAVER Creeping Death Fixed a bug causing rank 2 through 4 to not properly snare the target. RIFTBLADE Riftwalk Riftwalk now always places you behind your target. Fixed a tooltip bug which stated that Riftwalk stunned the target instead of rooting them. The ability function hasn't changed and still roots the target. Avatar of the Rift Fixed a bug allowing the damage shield to hit the attacker for each tick of a damage over time ability, or to trigger from auto-attacks. It no longer triggers from auto-attack damage and only applies on the first tick of a damage over time ability. Earth Burst Fixed a tooltip typo that listed the snare duration as 0 seconds. VOID KNIGHT Ragestorm Fixed a case allowing Elemental Touch to trigger off of both the initial hit damage as well as the elemental hit. WARLORD Combat Awareness Updated tooltip to better indicate that the ability generates significant threat.